Pokemon TCG Online 2 Game

Disappointed? Ditto

Oh disappointment, why do you continue to rear your ugly head in every single facet and corner of adult life? First there was the Godfather 3, then there was Duke Nukem Forever, and most recently the iPad adaptation of the real-life Pokémon trading card game, misleadingly named Pokémon Trading Card Game Online. These titles have disappointment in common, and TCG Online has got the most to answer for. It's based on a solid premise, i.e a trading card game that has been massively successful with a huge audience. Though PTCG Online isn't bad, it's just not as good as it could or should have been - this is why I've got a few suggestions about a prospective sequel. Continue Reading

Pokemon TCG Online 2 has not yet been developed, why not play one of our other PTD or Tower Defense Games below:

More Tower Defense Games

Pokemon Trading Card Game Online 2 - Because there are definitely some improvements to be made and suggestions to be suggested about the original version

Like Poké Without the Mon

If you're a veteran of Pokémon then you'll no doubt have been excited to play this game. But if you're also a veteran of the games that pay homage to Pokémon games that perfectly encapsulate the old-school feeling that the original Gameboy games used to evoke, then you may be a bit disappointed at what you find in Trading Card Game Online. What you will notice is the same classic Pokémon artwork to a certain degree, but this contrasts quite jarringly with the artwork that's used to portray the various characters that are actually playing the game on your behalf. The music? Also disappointing, and also very annoying after a short space of time.

I hate feeling this way about the music and the artwork because both of these factors in main-series games are the icing on top of the delicious cake that keeps me coming back for more like a weird 26-year old version of Oliver that just never outgrew his surroundings. I want music that's more like it is in Pokémon Tower Defense 2, or simply as it is in Omega Ruby/Alpha Sapphire. Authenticity is what will bring Pokemon Trading Card Game Online 2 up a few notches on the scale of awesomeness, a scale which the first game sits fairly low on.

What's Luck Got to Do With It?

The answer is everything. Luck, more than any other factor in the entire game, plays the biggest role in Pokémon Trading Card Game Online, sometimes so much so that you wonder why you bothered forking out for those coins to pay for the five or six trading card packs you bought. The biggest problem with luck playing such a massive role is that you can't predict the difficulty, and the game is as daunting enough for Pokémon virgins as it is.

It's difficult to propose a solution to this because shifting the odds in any way would effectively be trying to mess with the format of a game that's sold millions of cards and captured even more hearts across more than one generation. The only thing that can be proposed is a staggered difficulty level that goes beyond simply hand-holding in the tutorial level. Of course this difficulty would be confined to single-player mode but if one could select easy and have more favourable cards drawn in the early stages of the game then that would be completely and utterly grand - nay, acceptable in the strongest sense.

Poor Pace

Perhaps one of the most noticeable flaws of the game is that the battles themselves can be well, a little slow-paced in nature. This applies to both the single player and multiplayer modes, the latter being further marred by the fact that the game suffers from a certain degree of lag. But this isn't the only place where the slow pace grinds things to an almost-halt.

The in-game currency system inevitably favours those that are willing to play for the currency, which in turn allows you to purchase decks of cards more quickly than those grinding their way to enough coins to be able to afford their very own purchased pack. This again slows the pace down as you can imagine: paying players get to line their decks with all sorts of brilliant cards while non-paying ones have to play for ages to be able to just afford one. Therein lies the second pace-based predicament this game has.

The way to solve this would simply be to quicken things up a bit. Somehow the online matches need to be less lag-laden, and there could be slightly more favourable progression for those that want the game to stay free-to-play as opposed to handing over wads of cash for what could potentially be a bum deck. It's a shame this game isn't more like Hearthstone, a game that's significantly better in almost every way (ignoring the fact that it simply isn't Pokémon).