Pokemon Tower Defense 2 Guide - Type Effectiveness Tips

Pokémon Tower Defense 2 Walkthrough: Type Effectiveness Tips

Introducements...

One of the scariest thoughts that filled my mind not ten seconds ago is that I’ve actually been playing Pokémon for just under half of the years that I have spent on this planet. Now, you literalists out there shouldn’t (but you probably will) take that as me having had a Gameboy in my hand tuned to Pokémon Red solidly for the past 10 or so years: that would be utterly ridiculous. I have, however, spent what could be considered to be way too much time for a child and an unreasonable amount of time as an adult playing Pokémon games, and I still on occasion have to pause for a few moments when playing Pokémon Tower Defense 2 in order to rack the tactical side of my brain for information on perhaps the most important strategic consideration in battle: type effectiveness. The type of your Pokémon in relation to your opponent is one of, if not the most important factors in determining the outcome, so by way of wanting to highlight this fact, I’ve composed a few tips that may or may not help newcomers to the game.

Typology

As surprised as I am that typology is actually a word, I’m going to hijack the definition and apply it to the world of Pokémon. There are a few factors to consider when getting into a Pokémon battle in Pokémon Tower Defense 2: the level of your Pokémon; the position of the Pokémon in the battle; the number of Pokémon you’re going to face; your Pokémon’s moves; even the abilities of your Pokémon, but as I mentioned above, it is the type of your Pokémon that is going to have the most influence on the damage that you deal and receive and therefore the outcome of the battle in general. As veterans of the game will be fully aware of, there are currently 17 types of Pokémon as of Generation V (though this is liable to change upon the release of Pokémon X and Y):  Normal, Fire, Grass, Water, Ice, Electric, Fighting, Poison, Flying, Ground, Psychic, Bug, Rock, Ghost, Dark, Dragon, and Steel.

Each Pokémon type has its particular resistances and weaknesses to each of the other types, and it will be these strengths and shortcomings that you will be relying on to turn any particular battle in your favour. The types of the Pokémon you choose to occupy the six slots on your team should vary according to the types of your opponents you will be facing. Instead of listing each and every strength and weakness, I’ll just hit you up with a standard type effectiveness chart that can be obtained from pretty much anywhere on the internet (this one is courtesy of the Pokémon Database).

Type Chart

Pokemon Tower Defense game

 

Perhaps the most useful tool in a Pokémon trainer’s arsenal

Application to PTD2 Strategy

Ok, so in light of the above information, you now know which types are particularly effective against what Pokémon, and in the words of GI Joe, “knowing is half the battle”, but how does this apply to your particular Pokémon Tower Defense 2 situation? Well, the number of Pokémon in the game is too numerous for me to include detailed strategies about dealing with each and every one of them, and also to recommend which Pokémon to own in order to dominate, since the combinations are simply too numerous. Here a few type tips that could prove useful in your Pokémon efforts.

Starting Out

Choosing your starter Pokémon is always an exciting yet difficult time because it will have a bearing on the rest of your adventure. This is less so in the world of PTD2, since you can attain some pretty powerful Pokémon on a weekly basis as part of the mystery gift giveaway. Nevertheless, the choice between Fire, Water, and Grass is one you have to make at the outset of the game. With so many bug and grass-type Pokémon littering the Routes of Johto, choosing Cyndaquil will put you at an advantage since fire types dominate grass/bug types. I’d say that choosing Totodile would put you at the biggest disadvantage due to the emergence of grass, bug, and electric-type Pokémon in the storyline.

Consider the Enemy

It may seem obvious, but always take your opponent’s likely type into consideration when choosing Pokémon to train up. A grass Pokémon like Bellsprout, for example, is a good addition to your team if you’re going up against Geodudes, who will crumble at might of his Vine Whip Move.

 Capturing yourself a cheeky Geodude isn’t a bad move either, since its defense is already extremely high, even before using defense curl. It also goes on to lear Rock Throw, which can be devastatingly effective against Falkner.

Catching Pokémon that will learn moves that aren’t of their type is also a good strategy when going up against enemies that you may not necessarily be strong against. Catching Caterpie and evolving it into Metapod then Butterfree  means you will be a Bug/Flying type but will learn the move ‘Confusion’, which is a psychic-type moves that is extraneous to its Bug/Flying nature.

Mystery Gift

Ok, this one doesn’t seem like much of a strategy, but keeping an eye on the weekly mystery gift giveaway (the code is released every week and can be Googled with ease) will allow you to snap up Pokémon that you otherwise couldn’t catch in the same. The mystery gifts are usually shiny, meaning that they level up at a much faster pace than regular Pokémon. The mystery gift is usually of a type that will be effective against the battles that will be in the next/previous game update as well. I snapped up electric-type Shiny Shinx at around the time that the flying-type Falkner battle was released, so this meant I was at a distinct advantage.

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